1. The requirement
1.1. The in-control consumer and the rebirth of advertising
For the first time we saw at CES in January this year the reality of convergence, after decades of promised revolution. Content owners and distributors stood alongside device and software developers to declare their intentions. The next big technology war is to be fought on the fields of media, and while much of the fuss will be – as it has already been since the rise of the Web – around rights exploitation and protection, the winners will be those who capture the truly engagement of the m-generation – the increasingly elusive, mobile and connected media consumer. In other words, control of advertising is the reward that will be fought for here.
1.2. The consequences for rights owners and advertisers
Without question the Content is King view will stand big rights owners in decent stead during this immense transition to new value, new business and revenue models. But “stand” can too easily become “stand still”. With almost complete control of (at least the meaningful) engagements with content and brand messaging, the commercially valuable consumer demands authentic reasons to invest time in the promised experience of programming and/or advertising. This challenge can usefully be thought of as Return on Attention, or ROA. So, as media contorts and struggles into its own 2.0 model, ROI will come to mean ROA.
1.3. The new value
If you can no longer insist on the consumer attention you used to – relatively easily – command, and if the growing numbers of your media consumers are diluted by a dramatic ‘thinning’ of quality attention (the TV in the corner that’s on 12/7/365 but is only sporadically watched, for example), there emerges an urgent need to innovate from a place of fresh and credible consumer insight, moving then onto experimentation with new forms of experience, new forms of value, new forms of business and revenue model. Overall, a new ambitious and flexible point of view.
1.4. A resource to meet the challenge
The Media 2.0 Workgroup has been launched to help guide this process, with a mandate to deliver commercially neutral, fresh insight, fresh learning and fresh direction for all of the current and future, big and small, core and peripheral stakeholders in media.
2. Who is affected by Media 2.0?
2.1. Media owners
Most notably among traditional media owner categories, TV and print are showing declines in revenue from current streams and challenges from both end consumer and advertiser. In the US, consumers have, for example, in 2005 forced into existence an on-demand, unbundled proposition for the largest cable operators.
In both print and TV, brands are increasingly vocal in their requests for proof of ROI: at the same time, the online ad industry grew to $21bn globally in 2005 and is confident of a further 30% year on year for the meaningful future. Little more than a drop in the bucket on the one hand maybe, but with advertising bang for buck (remember ROA here …) online estimated at 4 times that of TV, the writing’s on the wall. Or rather, on the network.
2.2. Rights owners
Rights are both negatively and positively affected by the consumer choice and elusiveness conferred by Media 2.0. They remain however largely focused on protection rather than expansion, we would argue to their ultimate detriment.
The point that needs to be bluntly made is that the most valuable consumers of media – the Sky subscriber, the affluent advertising target, the big spenders and consumers of goods and content - hardly fit the profile of pirates, keen file sharers or bootleggers. The piracy angle as an argument for defensive rather than offensive strategies holds little water.
Music, for example, is waking up to the fact that it now trades in a digital media environment where capturing eyes and ears – in order to enable the delivery of the brand messages and consumer responses – is valued infinitely higher than numbers of CD’s shipped or files downloaded. And this is where the offensive exploitation cue emerges: brands, consumers, and media owners – on- and off-line – all are as keen as ever to engage with the music industry, understanding perhaps better than the labels themselves the difference between the value of a track and the value of the overall music experience.
2.3. Marketers
In the history of marketing as a discipline, and advertising as a business, there has never been a more extreme combination of threat and opportunity. But regardless of ‘what could be’, ‘what is’ remains an unprecedented challenge to marketers, most of whom are caught between the need to take risks and innovate, while delivering the still-elusive return on investment their boards demand. A rock and a hard place.
Consumers are busy creating their own media value with user-generated content and rich, multi-channel inter-personal communications. When they do dip into Big Media, relishing an apparently infinite choice of programming – in my time, at my place, on my terms – advertising is pushed into a corner from which the only escape route is through the provision of brand experiences and ‘purchase-independent’ branded services that – in and of themselves – deliver powerful return on attention.
Adtech and rich media, as shown by the relentless growth of on-line advertising year-on-year, point the way clearly for the new criteria that will retrieve marketers from their ‘accountability vs experience’ trap. But this is not the core solution to the problem. Simply put, advertising needs to move from ‘interruption of experience’ to ‘enhancement of experience’. An unprecedented cultural, strategic and creative challenge.
2.4. Technology and infrastructure providers
In a sense, this state of affairs is the fault of the great, empowering technologies that have driven the liberation of the consumer from industry-controlled, appointment based media models.
In the past five years, we have seen the infrastructure evolve dramatically and rapidly with widespread broadband, 50% of the world’s 1bn internet users now having access, alongside 3G (soon to be 4G) mobile, and wireless web commonly available in all media-heavy urban locations around the world.
At the hardware level, iPods and other portable, personal media players have simply exploded (100 iPods sold every minute in the last quarter of 2005), while TiVo and Sky+ are remoulding both the consumer’s relationship with the television (remember when the TV was dubbed “the new hearth”?) and the value chain of the immense TV industry. Media is very, very personal.
Most recently, ‘social media’ has ushered in open, easy to use development environments such as Ruby on Rails and Catalyst, ultra-personal communication tools such as Really Simple Syndication (RSS), blogs, podcasts and videoblogs, that raise the media value bar yet further, driving up the consumer’s control of their return on attention and pushing back the offerings of Big Media and Big Marketing. The much-praised and controversial success of MySpace is the poster child for this development.
At the CES in Las Vegas 2 weeks ago, it became clear that the world’s biggest technology players have their sights fixed on large pieces of the crumbly media pie. But let’s remember two things: the consumer is firmly in control of the media encounter from here on, and the battle for media is above all the battle for the advertising dollar. This fundamental dilemma is beyond the reach of technology to resolve, Google’s dominance of the current stage notwithstanding.
3. The goals and structure of the workgroup
The Media 2.0 workgroup’s outcomes for participants will revolve around 3 imperatives:
3.1. Insight
We will source and develop data, trends and patterns in the market, with particular interest in and focus on the consumer experience and the new forms of value that result from changes therein.
3.2. Learning
These insights will be synthesised and shared among all members, using white papers, presentations, wikis, blogs, podcasts and, starting in the early summer of 2006, in-personal events such as seminars and briefing sessions.
3.3. Direction
The combination of the above activities and outputs will be analysed, presented and discussed along with empirical feedback from the market as it evolves to determine the new business, revenue and technical models that are demanded.
The overall outcome for members crystallises here, as we support you in both derisking your investments and mapping out areas of promising innovation, according to your respective corporate strategies and goals.
4. Where we are and what comes next
4.1. Shape and schedule
The workgroup will launch informally at the “Understanding Media 2.0” event in London on March 2nd 2006. The Media 2.0 wiki and blog projects will launch that same week, and we will expect (low key) press in relevant publications such as New Media Age and Music Week.
We propose a series of phased insight initiatives to get us in motion, with the first quarter, running till June 1st 2006, focusing on framing the consumer’s Media 2.0 experience, defining and raking key components and value drivers. In other words:
- Who are they?
- Where are they?
- What are they doing, and how?
- What matters to them now?
4.2. Current commitments
Microsoft Media UK, BT’s Media 21 team and London-based New Media Knowledge have made an in-principle commitment to engaging with the workgroup. A further 5-10 members will be announced in the coming fortnight.
4.3. The M2WG team
Michael Bayler, co-founder and London project leader
Michael Bayler, co-founder of Rights Marketing, is a strategist and futurist. He specialises in the impact on brands, organisations and individuals of developments and trends in culture, media and technology. Prior to 1991, when he moved into new media, he worked in the music business in a variety of senior marketing roles in the US, Europe and Asia. Michael’s first book, “Promiscuous Customers: Invisible Brands - Delivering Value in Digital Markets” (Capstone 2002, with D. Stoughton) explores the value of information and the implications for brands and strategy in the networked economy. He blogs and podcasts on Media 2.0 and Meaning.
Umair Haque, co-founder and West Coast project leader
Umair Haque, advanced strategy consultant and Rights Marketing associate, is a media thought leader. He has been published in Wired, the Red Herring, the Silicon Valley Times, the Global & Mail, and Business 2.0. Prior to his MBA at London Business School, he spent 1.5 years analysing emerging markets at The World Bank, and then 1.5 years developing new media products at a new venture backed by Sun, Microsoft, and Kleiner Perkins. After his MBA, he was recruited by Accenture’s Strategy Group in London, where he advised FTSE 100 clients on issues of corporate and business strategy. After leaving Accenture, he began work towards a PhD at Oxford, and is now focusing on developing his ideas about Media 2.0 strategy.